Squadmate mods (I noticed some minor clipping with a few of these but that may not have anything to do with LW2)īugfix mods where the functionality was not fixed in LW2 (many bugs were squashed in LW2, when in doubt assume that you won’t need the extra mod) Most QoL mods (watch for conflicts among those mods themselves) The following mods are generally compatible from Day 1:Īll Customizations (Hair, Armor, Camo, Tattoos, etc.) They want some time to play Long War 2 as well. They are volunteers spending their time to create something and then giving it to you for free. Spamming every mod’s discussion threads within hours of Long War 2’s release with the same question, “IS YOUR MOD COMPATIBLE!?!?!?” is just silly, and annoying, and don’t be that guy. Many mod authors have already expressed interest in making their mods compatible (or making entirely new mods), so it is good practice (and frankly, good manners) to allow them time to catch up with all of the changes in the mod. This is mainly to help you get your bearings and allow you to set a baseline of experience with the Long War 2 mod without affecting the game’s balance. My suggestion for your first campaign is to play with a few choice Quality of Life (QoL) mods with as many customization mods as you’d like, or better yet is to do a straight “Vanilla” Long War 2 campaign with only LW2 installed. Do not run them with Long War 2, their functionality is included in the game and running them at the same time will likely break the game. There are some mods that duplicate mechanics in Long War 2 and you will not want to run them simultaneously, this is true for all of the other Long War Studios (now Pavonis Interactive) mods. The mods that will need tweaking are the ones that change gameplay mechanics, rely on in-game text, or are simply in need of some alignment/balancing to be compatible. In a very general sense the majority of existing XCOM2 mods are either compatible, or mildly incompatible, right out of the gate. There is VERY good news for players who run a modded XCOM2 game and are interested in whether they will be able to run their favorite mods with Long War 2. If you're looking for the sequel mod for XCOM 2, see Long War 2.Update: Follow this link before launching the game to avoid a glitchy start The developers recommend switching on Autosave and playing Iron Man at your own peril. Always keep a recent save file, as the game may unexpectedly crash. You can find the complete change log and known bugs list here. There are some bugs, most remnants from the vanilla game. If you would like to contribute and are looking for what to do, please consult our To Do List.Īll information on this wiki relates to the latest version of Long War, which is Long War 1.0. If you want to discuss the mod with its creators, please use the Nexus forums or the Pavonis Interactive forums. Please use the Talk button to discuss any aspects of this wiki. Nevertheless, everyone can contribute by creating an account and editing the pages. This wiki is meant to explain the big and small changes introduced by the mod to the game and it is mostly done. It is longer and, with default settings, harder than the vanilla version but gives you many more tools to combat the alien threat. Long War is a mod designed for XCOM: Enemy Unknown with the expansion XCOM: Enemy Within that introduces more than 700 changes, large and small, to the vanilla version of the game. Welcome to the XCOM: Long War wiki, a part of.
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